Debate over video games explodes anew

  • Article by: KATIE HUMPHREY , Star Tribune
  • Updated: December 22, 2012 - 10:57 PM

Violent games under scrutiny again; players call criticism unfair.

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citypersonDec. 22, 12 5:22 PM

The speech by Wayne LaPierre, did more for the anti-gun movement than any person in my lifetime. While I was sickened by his pathetic attempt to persuade us he was in touch with reality, it was a beautiful thing watching how cold, calculating, and shrewd he is. Wayne LaPierre is the epitome of the conservative movement at this time in history. Video games, did you say video games? I guess comic books were to blame until the invention of first person shooter video games. Nice try, Wayne. Now remember conservatives, show your something wholesome and nonviolent like American Football..oh oops

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luzhishenDec. 22, 12 5:27 PM

"If you're going to point the finger at video games, you need to point the same finger at television, media and movies," he said. "Video games are an easy scapegoat." Agreed, but the level of violence we think is okay is amazing. Oh, and get the assault-type guns off the market as well.

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jarlmnDec. 22, 12 5:30 PM

"Evil" video games are to blame! No, "Evil" scary-looking guns are to blame! What are we, a Voodoo Nation? They way we primitives act is to try to exorcise (ban) supposed evil spirits; like black guns or video games. We don't want to do the actual hard work of examining our mental health systems and our school systems, where we would find lies the *real* problem. Yeah, lets just wail and chant and work-up some feel-good but impotent Voodoo and banish guns and video games. Bah! Enough of these simplistic solutions from BOTH the Leftists and the NRA. We cannot protect our children when we act like blithering scared children ourselves.

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brockdDec. 22, 12 5:35 PM

Many people who commit violent crimes also play video games. This is like saying that people who get in car crashes watch TV. Young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do not commit antisocial acts. 2. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. in Ferguson 2010, he writes: Ybarra et al. (2008) found weak bivariate correlations between video game violence exposure and youth violence. However, these correlations vanished once other relevant factors were controlled, such as family environment and personality -- this provides some credence to the 2001 Surgeon General Study. Similarly, Ferguson and colleagues (Ferguson et al. 2008) found that controlling for ‘‘third’’ variables in a correlational study, and using a well-standardized aggression measure in an experimental design (as opposed to ad hoc unstandardized measures often used) resulted in no correlational or experimental evidence for harmful effects. For View B: antisocial children who are most inclined toward criminal behavior may also be those most likely to select violent media. This is the explanation favored by Ferguson et al. (2008) based on similar findings as well as by Kutner and Olson (2007). However, Giumetti and Markey (2007) alternatively suggest that, although violent video games are harmless for the vast majority of children, for those with preexisting high antisocial traits, video game violence may exacerbate these traits. More data is needed. Only for the most antisocial children was media violence exposure associate with more violent crimes. There are two possible explanations for this phenomenon according to Ferguson 2010. This begins to validate View C: video game playing and aggression is due to underlying third variables such as depression and anti-social traits For View C: third variables that predicted serious aggression and violence were depressive symptoms in both the regression and path analyses. As such, this variable warrants some discussion. Of the theoretical perspectives, aggression and video game violence have little causal impact on each other, (Ferguson 2010).

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TobsterDec. 22, 1211:11 PM

If video games, or any other media (no matter how realistic) caused violence, then most/all that consume them would commit violence. But as we well know, that isn't the case. People that committed harm would have done it anyway. It's natural to want to blame someone or something for the CT incident, but there's unfortunately nothing that can be done. Restricting video games will not change history nor the future. Censorship helps no one.

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Chaz_MackDec. 22, 1211:24 PM

Whether violent video games are a direct or indirect contributing factor - even if minor - to violent behavior, the level of violence and increasing desensitization to it as a culture is still very alarming. Our culture continues to spiral out of control and downward. May God have mercy on us...

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sjhuotDec. 23, 1212:59 AM

@Chaz_Mack: How does our culture continue to spiral out of control. Are you aware that most negative social indicators are declining, for the last 15 years or so? Some examples: Child sexual abuse rates are down dramatically in the last 15 years (by 50% or so), similar decreases for rape; Teen pregnancy is down; juvenile crime rates down dramatically since the mid 1990s. Please explain what you mean.

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texas_technomanDec. 23, 12 5:15 AM

Video games are played across the civilized world. I love the reference to Doom, heck, I played Doom....it was one of the first shooter games. The problem is we have 5% of the globes population and 50% of the guns. Tighten up the rules for gun ownership through: Registration of all sales, background checks, etc. Look at our friends north of the border, they have tight by reasonable rules regarding gun ownership. This coming from a gun owner, who has hunted and shot targets since age 5. And replace the NRA with an organization that represents the gun owners, not the gun lobby!

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chuckdancerDec. 23, 12 6:51 AM

Anybody that is around kids on a regular basis knows that what they watch comes right out of them after. I was astounded by the behaviors I observed around me when I was reconnected with kids on a daily basis after years with fairly minimal contact on a regular basis. They are submegerged in this filth and they live it. How could it be any different? Videos and murder as entertainment on tv. It is nuts to think that doesn't dramatically affect our children. Even mass murder cann't overcome the affects of this stuff. We got along just fine without this junk before and we must get rid of it. I don't care how much money some people make from this crap, it has to go. It has to go even before the killing machines go.

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thehoffersDec. 23, 12 7:34 AM

Media, in the days of shows like Gunsmoke, put an emphasis on the way men would settle their differences when it came to violence: The admirable method showed the antagonists taking off their gun belts before they settled things with their own personal strength. Today's media seems to take it's style more from just taking the shortest path to a floor covered with spend bullet casings.

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